Improved image expansion in Projects. Introduced Mods page.
This commit is contained in:
86
components/ModCard.tsx
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86
components/ModCard.tsx
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@@ -0,0 +1,86 @@
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"use client";
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import { useState } from "react";
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import type { Mod } from "@/data/content";
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import "../styles/mods.css";
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type Props = {
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mod: Mod;
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visible?: boolean;
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};
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/** One mod: the list item card inside a game's mod list. */
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export default function ModCard({ mod, visible = true }: Props) {
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const [hovered, setHovered] = useState(false);
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return (
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<a
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className="mod-card"
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href={mod.link}
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target="_blank"
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rel="noreferrer noopener"
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onMouseEnter={() => setHovered(true)}
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onMouseLeave={() => setHovered(false)}
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style={{
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background: hovered ? "var(--surface-hover)" : "var(--surface)",
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border: `1px solid ${hovered ? "var(--accent)" : "var(--border)"}`,
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transform: visible ? (hovered ? "translateY(-2px)" : "none") : "translateY(8px)",
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opacity: visible ? 1 : 0,
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boxShadow: hovered ? "var(--shadow-md)" : "none",
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}}
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>
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<div className="mod-card-head">
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<span
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className="mod-card-title"
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style={{ color: hovered ? "var(--accent)" : "var(--fg)" }}
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>
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{mod.title}
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</span>
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{mod.version && <span className="mod-card-version">v{mod.version}</span>}
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</div>
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<p className="mod-card-description">{mod.description}</p>
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<div className="mod-card-foot">
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{mod.tags && mod.tags.length > 0 && (
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<div className="mod-card-tags">
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{mod.tags.map((tag) => (
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<span key={tag} className="mod-tag">
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{tag}
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</span>
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))}
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</div>
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)}
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<span
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className="mod-card-link"
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style={{
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borderColor: hovered ? "var(--accent)" : "var(--border)",
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color: hovered ? "var(--accent)" : "var(--fg-secondary)",
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}}
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>
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{mod.linkLabel ?? "Repository"}
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<svg
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width="11"
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height="11"
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viewBox="0 0 14 14"
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fill="none"
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stroke="currentColor"
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xmlns="http://www.w3.org/2000/svg"
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aria-hidden="true"
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>
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<path d="M5 1h8v8" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round" />
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<path d="M13 1L6 8" strokeWidth="1.5" strokeLinecap="round" />
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<path
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d="M11 9v4H1V3h4"
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strokeWidth="1.5"
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strokeLinecap="round"
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strokeLinejoin="round"
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/>
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</svg>
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</span>
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</div>
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</a>
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);
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}
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65
components/ModGameSection.tsx
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65
components/ModGameSection.tsx
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@@ -0,0 +1,65 @@
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"use client";
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import { useState } from "react";
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import type { ModdedGame } from "@/data/content";
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import ModList from "@/components/ModList";
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import "../styles/mods.css";
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type Props = {
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game: ModdedGame;
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visible?: boolean;
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/** Collapsed by default on the smaller layout, where the full list is a long scroll. */
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defaultOpen?: boolean;
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};
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/** One game and everything built for it: header, then the game's mod list. */
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export default function ModGameSection({ game, visible = true, defaultOpen = true }: Props) {
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const [open, setOpen] = useState(defaultOpen);
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const [hovered, setHovered] = useState(false);
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const count = game.mods.length;
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return (
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<section
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className="mod-game"
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style={{
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opacity: visible ? 1 : 0,
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transform: visible ? "none" : "translateY(12px)",
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borderColor: hovered ? "var(--border-strong)" : "var(--border)",
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}}
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>
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<button
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className="mod-game-head"
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onClick={() => setOpen((v) => !v)}
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onMouseEnter={() => setHovered(true)}
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onMouseLeave={() => setHovered(false)}
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aria-expanded={open}
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>
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<span
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className="mod-game-chevron"
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style={{ transform: open ? "rotate(90deg)" : "rotate(0deg)" }}
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aria-hidden="true"
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>
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<svg width="10" height="10" viewBox="0 0 10 10" fill="none" stroke="currentColor">
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<path d="M3 1l4 4-4 4" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" />
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</svg>
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</span>
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<span className="mod-game-heading">
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<span className="mod-game-title" style={{ color: hovered ? "var(--accent)" : "var(--fg)" }}>
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{game.title}
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</span>
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{game.platform && <span className="mod-game-platform">{game.platform}</span>}
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</span>
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<span className="mod-game-count">
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{count} {count === 1 ? "mod" : "mods"}
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</span>
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</button>
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{game.description && <p className="mod-game-description">{game.description}</p>}
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{open && <ModList mods={game.mods} visible={visible} />}
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</section>
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);
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}
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25
components/ModList.tsx
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25
components/ModList.tsx
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@@ -0,0 +1,25 @@
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"use client";
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import type { Mod } from "@/data/content";
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import ModCard from "@/components/ModCard";
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import "../styles/mods.css";
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type Props = {
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mods: Mod[];
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visible?: boolean;
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};
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/** The list of mods belonging to a single game. Two columns on desktop, one on mobile. */
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export default function ModList({ mods, visible = true }: Props) {
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if (mods.length === 0) {
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return <p className="mod-list-empty">Nothing published here yet.</p>;
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}
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return (
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<div className="mod-list">
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{mods.map((mod) => (
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<ModCard key={mod.id} mod={mod} visible={visible} />
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))}
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</div>
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);
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}
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46
components/ModsGrid.tsx
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46
components/ModsGrid.tsx
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@@ -0,0 +1,46 @@
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"use client";
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import { MOD_GAMES } from "@/data/content";
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import { useStaggerReveal } from "@/hooks/useAnimations";
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import ModGameSection from "@/components/ModGameSection";
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import "../styles/mods.css";
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/** The mods tab: every game I've modded, each with its own list. */
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export default function ModsGrid() {
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const visible = useStaggerReveal(MOD_GAMES.length, 100);
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return (
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<div style={{ padding: "48px 0", minWidth: 0 }}>
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<div
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style={{
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marginBottom: 8,
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fontFamily: "var(--mono)",
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fontSize: 11,
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color: "var(--muted)",
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letterSpacing: "0.08em",
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textTransform: "uppercase",
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}}
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>
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{"# mods"}
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</div>
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<h2
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style={{
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fontFamily: "var(--sans)",
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fontSize: 28,
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fontWeight: 700,
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color: "var(--fg)",
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margin: "0 0 32px 0",
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letterSpacing: "-0.01em",
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}}
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>
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{"Games I've modded"}
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</h2>
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<div className="mod-games">
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{MOD_GAMES.map((game, i) => (
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<ModGameSection key={game.id} game={game} visible={visible.has(i)} />
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))}
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</div>
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</div>
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);
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}
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@@ -7,7 +7,7 @@ type Props = {
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section: string;
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};
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const items = ["profile", "project"];
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const items = ["profile", "project", "mods"];
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export default function Nav({ section }: Props) {
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@@ -18,6 +18,9 @@ export default function SimpleGallery({
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const [active, setActive] = useState(0);
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const [isEnlarged, setIsEnlarged] = useState<Boolean>(false);
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// Hovering the media itself mirrors the expand button's own hover state, so
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// the button reads as the affordance for the click the media now accepts.
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const [mediaHovered, setMediaHovered] = useState(false);
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const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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const videoRef = useRef<HTMLVideoElement | null>(null);
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const fsPortalRef = useRef<HTMLDivElement | null>(null);
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@@ -39,8 +42,8 @@ export default function SimpleGallery({
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function expandButton() {
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return (
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<div
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className="gallery-action-button"
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<div
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className={`gallery-action-button${mediaHovered ? " is-hovered" : ""}`}
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style={{
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top: 8,
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right: 8,
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@@ -63,7 +66,6 @@ export default function SimpleGallery({
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<path d="M13 13L8.5 8.5" strokeWidth="1.5" strokeLinecap="round" />
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</svg>
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</button>
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Expand
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</div>
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);
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}
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@@ -127,7 +129,8 @@ export default function SimpleGallery({
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alt={`${title} screenshot ${active + 1}`}
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width={800}
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height={600}
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style={imageStyle}
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onClick={() => setIsEnlarged(true)}
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style={{ ...imageStyle, cursor: "zoom-in" }}
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/>
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)}
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@@ -316,7 +319,21 @@ export default function SimpleGallery({
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return (
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<>
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<div style={{ marginBottom: 8 }}>
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<div style={{ position: "relative", display: "inline-block", width: "100%" }}>
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{/* The border is always present but transparent when idle, so lighting it
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up on hover can't nudge the surrounding layout. */}
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<div
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onMouseEnter={() => setMediaHovered(true)}
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onMouseLeave={() => setMediaHovered(false)}
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style={{
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position: "relative",
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display: "inline-block",
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width: "100%",
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padding: 3,
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borderRadius: 7,
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border: `1px solid ${mediaHovered ? "var(--border-strong)" : "transparent"}`,
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transition: "border-color 0.15s ease",
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}}
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>
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{inlineMedia()}
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</div>
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{thumbnailStrip()}
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