Added row nesting and arg/return highlighting for packages, classes and functions. Added noscript page

This commit is contained in:
Hunter
2026-10-16 13:47:52 -04:00
parent 43e9f6a14c
commit 8e85d97b9a
11 changed files with 768 additions and 52 deletions

View File

@@ -1,6 +1,6 @@
<script setup lang="ts">
import { ref, computed, watch, onMounted } from 'vue'
import { useDump, type RowView } from './composables/useDump'
import { useDump, type RowView, type Members } from './composables/useDump'
import { useFrames } from './composables/useFrames'
import { hue, abbreviate } from './lib/type-hue'
import { listDumps, dropDump, type CachedDump } from './lib/persist'
@@ -19,6 +19,7 @@ const sort = ref<SortKey>('natural')
const descending = ref(false)
const inspected = ref<RowView | null>(null)
const outerOf = ref<RowView | null>(null)
const members = ref<Members | null>(null)
const cached = ref<CachedDump[]>([])
const hosted = ref<HostedDump[]>([])
const showAllTypes = ref(false)
@@ -92,6 +93,7 @@ function resetTo(v: ViewState) {
applyView(v)
inspected.value = null
outerOf.value = null
members.value = null
showAllTypes.value = false
treeVersion.value++
frames.reset(currentView())
@@ -156,12 +158,48 @@ const shownChips = computed(() =>
showAllTypes.value ? typeChips.value : typeChips.value.slice(0, 14),
)
let inspectSeq = 0
async function inspect(row: RowView) {
const seq = ++inspectSeq
inspected.value = row
outerOf.value = null
if (row.outer) outerOf.value = (await d.resolveAddress(row.outer)).row
const [owner, m] = await Promise.all([
row.outer ? d.resolveAddress(row.outer).then((r) => r.row) : null,
d.fetchMembers(row.index),
])
// A quicker click elsewhere wins; a slow answer must not overwrite it.
if (seq !== inspectSeq) return
outerOf.value = owner
members.value = m
}
function closeInspector() {
inspected.value = null
members.value = null
}
/**
* The inspector's member list, split the way a reader uses it: for a function,
* what you pass, what you get back, and the Blueprint temporaries last; for a
* class or struct, its properties and then its functions.
*/
const memberSections = computed(() => {
const m = members.value
if (!m?.head) return []
const all = m.members
if (m.head.role === 'function') {
return [
{ label: 'Params', rows: all.filter((r) => r.role === 'param'), dim: false },
{ label: 'Returns', rows: all.filter((r) => r.role === 'return'), dim: false },
{ label: 'Locals', rows: all.filter((r) => r.role === 'local'), dim: true },
].filter((s) => s.rows.length)
}
return [
{ label: 'Properties', rows: all.filter((r) => r.role !== 'function'), dim: false },
{ label: 'Functions', rows: all.filter((r) => r.role === 'function'), dim: false },
].filter((s) => s.rows.length)
})
function jumpTo(path: string) {
pathPrefix.value = path
nameQuery.value = ''
@@ -438,16 +476,26 @@ const mb = (n: number) => (n / 1e6).toFixed(1) + ' MB'
<ObjectTable
:total="d.total.value"
:revision="d.revision.value"
:shared-digits="d.sharedAddressDigits.value"
:sort="sort"
:descending="descending"
:selected-index="inspected?.index ?? -1"
:selected-group="inspected?.group ?? -1"
:fetch-window="d.fetchWindow"
@inspect="inspect"
@sort="setSort"
@scope="jumpTo"
/>
<footer class="status mono">
<span>{{ fmt.format(d.total.value) }} / {{ fmt.format(d.count.value) }} shown</span>
<span>{{ fmt.format(d.matches.value) }} / {{ fmt.format(d.count.value) }} shown</span>
<template v-if="d.total.value > d.matches.value">
<span class="sep">·</span>
<span :title="'Owners listed so each match appears under its parent'">
+{{ fmt.format(d.total.value - d.matches.value) }} owners
</span>
</template>
<span class="sep">·</span>
<span>{{ d.queryMs.value.toFixed(0) }} ms</span>
<span v-if="d.parseMs.value" class="sep">·</span>
@@ -459,7 +507,7 @@ const mb = (n: number) => (n / 1e6).toFixed(1) + ' MB'
<aside v-if="inspected" class="inspect">
<div class="inspect-head">
<span class="eyebrow">Object</span>
<button @click="inspected = null">×</button>
<button @click="closeInspector">×</button>
</div>
<dl class="mono">
<dt>type</dt>
@@ -480,6 +528,42 @@ const mb = (n: number) => (n / 1e6).toFixed(1) + ' MB'
<button class="link" @click="jumpTo(outerOf.path)">{{ outerOf.path }}</button>
</dd>
</dl>
<!-- Signature for a function (or the function a parameter belongs
to); member list for a class or struct. -->
<section v-if="members?.head" class="members mono">
<div class="members-head">
<span class="eyebrow">{{ members.head.role === 'function' ? 'Signature' : 'Members' }}</span>
<button
v-if="members.head.index !== inspected.index"
class="link"
:title="members.head.path"
@click="inspect(members.head)"
>
{{ members.head.name }}
</button>
</div>
<p v-if="!memberSections.length" class="members-none">none</p>
<div v-for="s in memberSections" :key="s.label" class="members-group" :class="{ dim: s.dim }">
<p class="members-label">{{ s.label }} <b>{{ s.rows.length }}</b></p>
<button
v-for="m in s.rows"
:key="m.index"
class="member"
:class="{ on: m.index === inspected.index }"
:title="m.path"
@click="inspect(m)"
>
<span class="m-off">{{ m.offset < 0 ? '' : '+' + m.offset.toString(16).toUpperCase() }}</span>
<span class="m-name">{{ m.name }}</span>
<span class="m-type" :style="{ color: hue(m.type) }">{{ abbreviate(m.type) }}</span>
</button>
</div>
<p v-if="members.total > members.members.length" class="members-none">
+{{ fmt.format(members.total - members.members.length) }} more not listed
</p>
</section>
<button class="scope" @click="jumpTo(inspected.path)">Scope tree to this object</button>
<button class="scope" @click="dumpSubtree(inspected.path)">Dump tree under this object</button>
</aside>
@@ -859,6 +943,82 @@ const mb = (n: number) => (n / 1e6).toFixed(1) + ' MB'
text-decoration: underline;
}
.members {
margin: 0 12px 14px;
padding-top: 12px;
border-top: 1px solid var(--rule);
font-size: 11px;
}
.members-head {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 8px;
margin-bottom: 6px;
}
.members-head .link {
font-size: 11px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
min-width: 0;
}
.members-none {
color: var(--dimmer);
margin: 6px 0 0;
}
.members-label {
margin: 10px 0 3px;
font-size: 10px;
letter-spacing: 0.12em;
text-transform: uppercase;
color: var(--dimmer);
}
.members-label b {
font-weight: 400;
color: var(--dim);
}
.member {
display: flex;
gap: 8px;
width: 100%;
padding: 3px 4px;
text-align: left;
border-radius: 2px;
}
.member:hover {
background: var(--raise);
}
.member.on {
background: var(--raise);
box-shadow: inset 2px 0 0 var(--amber);
}
.m-off {
flex: none;
width: 4ch;
text-align: right;
color: var(--dim);
}
.m-name {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: var(--ink-strong);
}
.m-type {
flex: none;
max-width: 40%;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.members-group.dim .m-name,
.members-group.dim .m-type {
color: var(--dim) !important;
}
.scope + .scope {
margin-top: 6px;
}

View File

@@ -6,17 +6,34 @@ import { hue, abbreviate } from '../lib/type-hue'
const props = defineProps<{
total: number
/** Changes on every query, including a re-sort that leaves `total` alone. */
revision: number
sharedDigits: number
sort: SortKey
descending: boolean
/** Row id (not position) of the inspected row, so it survives a re-sort. */
selectedIndex: number
selectedGroup: number
fetchWindow: (start: number, end: number) => Promise<{ start: number; rows: RowView[] }>
}>()
const emit = defineEmits<{
(e: 'inspect', row: RowView): void
(e: 'sort', key: SortKey, descending: boolean): void
(e: 'scope', path: string): void
}>()
/**
* Nesting shifts the whole row right, so a nested row sits visibly askew of
* its parent. CONTAINER absorbs the shift, which keeps the right edge (OFF)
* aligned and means depth never widens the table past the room reserved for
* MAX_DEPTH. Beyond that the indent stops and a `+n` marker carries the rest.
*/
const MAX_DEPTH = 3
const INDENT = 14
const indentPx = (row: RowView | null) => Math.min(row?.depth ?? 0, MAX_DEPTH) * INDENT
/**
* Sorting is free here, and that is not obvious given the table streams its
* rows in windows.
@@ -71,7 +88,8 @@ const vars = computed(() => {
'--w-off': w.off + 'px',
// Header and rows both take this as a *minimum*: narrower than the
// viewport and CONTAINER absorbs the slack, wider and the table scrolls.
'--row-w': sum + GAP * (COLUMNS.length - 1) + PAD * 2 + 'px',
// The deepest indent is reserved up front so a nested row never overhangs.
'--row-w': sum + GAP * (COLUMNS.length - 1) + PAD * 2 + MAX_DEPTH * INDENT + 'px',
}
})
@@ -136,7 +154,6 @@ const viewport = ref<HTMLElement | null>(null)
const scrollTop = ref(0)
const height = ref(600)
const buffer = ref<{ start: number; rows: RowView[] }>({ start: 0, rows: [] })
const selected = ref(-1)
let generation = 0
const firstVisible = computed(() => Math.max(0, Math.floor(scrollTop.value / ROW_H) - OVERSCAN))
@@ -183,15 +200,25 @@ onMounted(() => {
})
watch(
() => props.total,
() => props.revision,
() => {
if (viewport.value) viewport.value.scrollTop = 0
scrollTop.value = 0
selected.value = -1
refill()
},
)
function rowClass(row: RowView | null) {
if (!row) return { pending: true }
return {
sel: row.index === props.selectedIndex,
grp: props.selectedGroup >= 0 && row.group === props.selectedGroup,
ctx: row.ctx,
local: row.role === 'local',
pkg: row.role === 'package',
}
}
const visible = computed(() => {
const { start, rows } = buffer.value
const out: { i: number; row: RowView | null }[] = []
@@ -220,6 +247,10 @@ const pathPx = ref(420)
const charPx = ref(7.2)
const containerMax = computed(() => Math.max(8, Math.floor((pathPx.value - 2) / charPx.value)))
/** An indented row's CONTAINER is narrower than the header cell it was measured from. */
const rowContainerMax = (row: RowView) =>
Math.max(8, containerMax.value - Math.ceil(indentPx(row) / charPx.value))
function tail(s: string, max: number) {
return s.length <= max ? s : '…' + s.slice(s.length - max + 1)
}
@@ -287,10 +318,11 @@ function measureChar() {
v-for="cell in visible"
:key="cell.i"
class="row mono"
:class="{ sel: selected === cell.i, pending: !cell.row }"
:style="{ top: cell.i * ROW_H + 'px' }"
@click="cell.row && ((selected = cell.i), emit('inspect', cell.row))"
:class="rowClass(cell.row)"
:style="{ top: cell.i * ROW_H + 'px', paddingLeft: PAD + indentPx(cell.row) + 'px' }"
@click="cell.row && emit('inspect', cell.row)"
>
<i v-if="indentPx(cell.row)" class="indent" :style="{ width: indentPx(cell.row) + 'px' }" />
<template v-if="cell.row">
<span class="col-addr">
<i class="ghost">{{ hex(cell.row.address).slice(0, sharedDigits) }}</i
@@ -304,9 +336,22 @@ function measureChar() {
<i class="tick" :style="{ background: hue(cell.row.type) }" />
{{ abbreviate(cell.row.type) }}
</span>
<span class="col-name" :title="cell.row.name">{{ cell.row.name }}</span>
<span class="col-name" :title="cell.row.name">
<i v-if="(cell.row.depth ?? 0) > MAX_DEPTH" class="deep">+{{ cell.row.depth! - MAX_DEPTH }}</i>
<i v-if="cell.row.role === 'return'" class="ret" title="Return value">→</i>
<span class="label">{{ cell.row.name }}</span>
<button
v-if="cell.row.role === 'package'"
type="button"
class="pkg-scope"
title="Scope the tree to this package"
@click.stop="emit('scope', cell.row.path)"
>
scope
</button>
</span>
<span class="col-path" :title="cell.row.path">{{
tail(cell.row.container, containerMax)
tail(cell.row.container, rowContainerMax(cell.row))
}}</span>
<span class="col-off">{{
cell.row.offset < 0 ? '' : '0x' + cell.row.offset.toString(16).toUpperCase()
@@ -465,6 +510,36 @@ function measureChar() {
opacity: 0.25;
}
/* The selected row's function / class group, as one unit. Under .sel so the
selected row itself keeps its stronger fill. */
.row.grp {
background: color-mix(in srgb, var(--amber) 6%, transparent);
}
.row.sel {
background: var(--raise);
}
/* Owners pulled in so a match is not shown without its parent. */
.row.ctx > * {
opacity: 0.45;
}
/* Blueprint frame temporaries: real, but rarely what you are looking for. */
.row.local .col-name,
.row.local .col-type {
color: var(--dim);
}
/* Packages are not parents in the table; they are places to scope to. */
.row.pkg {
background: color-mix(in srgb, var(--t-container) 7%, transparent);
box-shadow: inset 2px 0 0 var(--t-container);
}
.row.pkg.sel {
background: var(--raise);
box-shadow: inset 2px 0 0 var(--amber);
}
/* Every width comes from the custom properties the script maintains, so a
drag moves the header cell and all ~60 live rows in one recalculation. */
@@ -502,9 +577,61 @@ function measureChar() {
flex: none;
color: var(--ink-strong);
overflow: hidden;
display: flex;
align-items: center;
align-self: stretch;
}
.col-name .label {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
}
/* One faint guide per level in the row's indent gutter, drawn rather than
nested so a row costs nothing extra to render however deep it sits. */
.indent {
position: absolute;
top: 0;
bottom: 0;
left: 12px;
background: repeating-linear-gradient(
to right,
transparent 0 5px,
var(--rule) 5px 6px,
transparent 6px 14px
);
}
.deep {
flex: none;
font-style: normal;
font-size: 10px;
color: var(--dim);
margin-right: 5px;
}
.ret {
flex: none;
font-style: normal;
color: var(--t-callable);
margin-right: 5px;
}
.pkg-scope {
flex: none;
margin-left: 8px;
padding: 1px 6px;
font-size: 9px;
letter-spacing: 0.1em;
text-transform: uppercase;
color: var(--t-container);
border: 1px solid color-mix(in srgb, var(--t-container) 40%, transparent);
border-radius: 2px;
}
.pkg-scope:hover {
border-color: var(--t-container);
color: var(--ink-strong);
}
/* The one column that grows: on a window wider than the columns need, the
slack goes to the longest strings in the table rather than to dead space. */
.col-path {

View File

@@ -1,5 +1,5 @@
import { ref, shallowRef, computed } from 'vue'
import type { Query } from '../lib/dump-store'
import type { Query, Role } from '../lib/dump-store'
import type { TreeChild } from '../lib/dump-store'
export interface RowView {
@@ -12,6 +12,20 @@ export interface RowView {
container: string
outer: number
offset: number
role: Role
/** Row whose selection highlights this one as a unit. */
group: number
/** Nesting depth in the current view; only set on table rows. */
depth?: number
/** Shown only as the owner of a match, not as a match itself. */
ctx?: boolean
}
export interface Members {
head: RowView | null
members: RowView[]
/** Before the inspector cap. */
total: number
}
let worker: Worker | null = null
@@ -28,7 +42,12 @@ const skipped = ref(0)
const types = shallowRef<string[]>([])
const typeCounts = shallowRef<Int32Array>(new Int32Array(0))
const sharedAddressDigits = ref(0)
/** Display rows, including owners shown for context. */
const total = ref(0)
/** Rows that matched the query. */
const matches = ref(0)
/** Bumped per query, so the table refetches even when `total` happens not to change (a re-sort). */
const revision = ref(0)
const queryMs = ref(0)
const parseMs = ref(0)
@@ -114,6 +133,7 @@ export function useDump() {
skipped.value = 0
sharedAddressDigits.value = 0
total.value = 0
matches.value = 0
queryMs.value = 0
parseMs.value = 0
// Last: `ready` and the app's reset watcher both hang off this.
@@ -137,8 +157,10 @@ export function useDump() {
}
const r = await call('query', { query: plain })
total.value = r.total
matches.value = r.matches
typeCounts.value = r.typeCounts
queryMs.value = r.ms
revision.value++
return r
}
@@ -151,6 +173,8 @@ export function useDump() {
const resolveAddress = (address: number) =>
call<{ row: RowView | null }>('resolve', { address })
const fetchMembers = (row: number) => call<Members>('members', { row })
const buildReport = (prefix: string) =>
call<{ text: string; objects: number; truncated: boolean }>('report', { prefix })
@@ -163,6 +187,7 @@ export function useDump() {
fetchWindow,
fetchChildren,
resolveAddress,
fetchMembers,
buildReport,
loading,
progress,
@@ -175,6 +200,8 @@ export function useDump() {
typeCounts,
sharedAddressDigits,
total,
matches,
revision,
queryMs,
parseMs,
ready: computed(() => count.value > 0),

View File

@@ -7,6 +7,64 @@ const SLASH = 0x2f
/** `natural` is dump order — the order the lines appeared in the file. */
export type SortKey = 'natural' | 'path' | 'address' | 'offset' | 'name' | 'type'
/**
* What a row is *for*, as far as nesting and display care.
*
* `param` / `return` / `local` only apply to properties owned by a function.
* The dump carries no CPF_Parm flags, so they are told apart by name: native
* functions name their return `ReturnValue`, while Blueprint functions also
* own frame temporaries — `CallFunc_X_ReturnValue` holds the result of a call
* to X, it is *not* this function's return — prefixed as below.
*/
export const ROLES = [
'object',
'package',
'class',
'struct',
'function',
'member',
'param',
'return',
'local',
] as const
export type Role = (typeof ROLES)[number]
const R_OBJECT = 0
const R_PACKAGE = 1
const R_CLASS = 2
const R_STRUCT = 3
const R_FUNCTION = 4
const R_MEMBER = 5
const R_PARAM = 6
const R_RETURN = 7
const R_LOCAL = 8
const FUNCTION_TYPES = new Set(['Function', 'DelegateFunction', 'SparseDelegateFunction'])
const LOCAL_PREFIXES = ['CallFunc_', 'K2Node_', 'Temp_']
function typeRole(type: string): number {
if (type === 'Package') return R_PACKAGE
if (type === 'Class' || type.endsWith('GeneratedClass')) return R_CLASS
if (type === 'ScriptStruct' || type === 'UserDefinedStruct') return R_STRUCT
if (FUNCTION_TYPES.has(type)) return R_FUNCTION
if (type.endsWith('Property')) return R_MEMBER
return R_OBJECT
}
/** Ownership chains in the dump top out at 14; anything longer is a cycle. */
const MAX_CHAIN = 64
export interface Nested {
/** Display order: every match plus the owners that give it context. */
rows: Uint32Array
/** True nesting depth per display row. The table clamps the indent. */
depth: Uint8Array
/** 1 where the row is shown only as a match's owner, not as a match. */
ctx: Uint8Array
/** Rows that actually matched the query. */
matches: number
}
export interface Query {
typeIds?: number[] // Type ids to keep. Empty/undefined = all types.
pathPrefix?: string // Exact prefix on the object path, e.g. "/Script/Engine".
@@ -87,6 +145,114 @@ export class DumpStore {
kind,
// Only meaningful on enum constants; i64, so it prints rather than maths.
value: kind === KIND_ENUM ? this.cols.value[index]! : null,
role: this.role(index),
group: this.groupOf(index),
}
}
// --- ownership
/** Row of each row's `or:`/`owr:` owner, or -1. */
private parent: Int32Array | null = null
private roles: Uint8Array | null = null
/** Owned rows per owner, in dump order: kidList[kidStart[r] .. kidStart[r + 1]). */
private kidStart: Uint32Array | null = null
private kidList: Uint32Array | null = null
/**
* One linear pass over the owner pointers. Derived rather than stored, so
* cached dumps and `.pdx` bundles from before this existed still load.
*/
private ensureOwnership() {
if (this.parent) return
const { count, outer, typeId, types } = this.cols
const parent = new Int32Array(count).fill(-1)
for (let i = 0; i < count; i++) {
const p = this.rowByAddress(outer[i]!)
if (p >= 0 && p !== i) parent[i] = p
}
// UE ownership is a tree, but a damaged line or a reused address could
// still close a loop, and every walk below assumes one cannot happen.
for (let i = 0; i < count; i++) {
let p = parent[i]!
let steps = 0
while (p >= 0 && ++steps < MAX_CHAIN) p = parent[p]!
if (steps >= MAX_CHAIN) parent[i] = -1
}
const byType = Uint8Array.from(types, typeRole)
const roles = new Uint8Array(count)
for (let i = 0; i < count; i++) roles[i] = byType[typeId[i]!]!
for (let i = 0; i < count; i++) {
const p = parent[i]!
if (roles[i] !== R_MEMBER || p < 0 || roles[p] !== R_FUNCTION) continue
const name = this.name(i)
roles[i] =
name === 'ReturnValue'
? R_RETURN
: LOCAL_PREFIXES.some((s) => name.startsWith(s))
? R_LOCAL
: R_PARAM
}
const kidStart = new Uint32Array(count + 1)
for (let i = 0; i < count; i++) {
const p = parent[i]!
if (p >= 0) kidStart[p + 1] = kidStart[p + 1]! + 1
}
for (let i = 0; i < count; i++) kidStart[i + 1] = kidStart[i + 1]! + kidStart[i]!
const fill = kidStart.slice(0, count)
const kidList = new Uint32Array(kidStart[count]!)
for (let i = 0; i < count; i++) if (parent[i]! >= 0) kidList[fill[parent[i]!]!++] = i
this.parent = parent
this.roles = roles
this.kidStart = kidStart
this.kidList = kidList
}
role(row: number): Role {
this.ensureOwnership()
return ROLES[this.roles![row]!]!
}
ownerOf(row: number): number {
this.ensureOwnership()
return this.parent![row]!
}
/** Rows owned directly by `row`, in dump order. */
members(row: number): Uint32Array {
this.ensureOwnership()
return this.kidList!.subarray(this.kidStart![row]!, this.kidStart![row + 1]!)
}
/**
* Owner for display purposes. Packages are never shown as parents — they
* are scoped to instead — so whatever a package owns is a top-level row.
*/
private nestParent(row: number): number {
const p = this.parent![row]!
return p < 0 || this.roles![p] === R_PACKAGE ? -1 : p
}
/**
* The row whose selection highlights `row` as one unit: the nearest
* function, class or struct at or above it, else its top-level ancestor.
* So a parameter groups with its function, and a class property with the
* class, without the class pulling every one of its functions in too.
*/
groupOf(row: number): number {
this.ensureOwnership()
const roles = this.roles!
let r = row
for (;;) {
const role = roles[r]
if (role === R_FUNCTION || role === R_CLASS || role === R_STRUCT) return r
const p = this.nestParent(r)
if (p < 0) return r
r = p
}
}
@@ -126,7 +292,7 @@ export class DumpStore {
// --- query
query(q: Query): { rows: Uint32Array; typeCounts: Int32Array } {
query(q: Query): Nested & { typeCounts: Int32Array } {
const { count, typeId, types } = this.cols
const typeCounts = new Int32Array(types.length)
@@ -154,26 +320,130 @@ export class DumpStore {
out[n++] = i
}
const rows = out.subarray(0, n)
return { rows: this.sort(rows, q), typeCounts }
return { ...this.nest(out.subarray(0, n), q), typeCounts }
}
private sort(rows: Uint32Array, q: Query): Uint32Array {
/**
* Matches → display order.
*
* Every match pulls in its owner chain (as context rows, when the owner did
* not match itself), then the result is laid out depth-first. The sort is
* applied among siblings at every level, so a child never leaves its parent
* and a group's place is decided by its head alone. The one exception is a
* function's children, which always stay in offset order: that order *is*
* the params struct, and it is the reason to look at a function at all.
*/
private nest(match: Uint32Array, q: Query): Nested {
this.ensureOwnership()
const { count, offset } = this.cols
const roles = this.roles!
// 1 = matched, 2 = owner of a match shown for context.
const inc = new Uint8Array(count)
for (let k = 0; k < match.length; k++) inc[match[k]!] = 1
for (let k = 0; k < match.length; k++) {
let p = this.nestParent(match[k]!)
while (p >= 0 && !inc[p]) {
inc[p] = 2
p = this.nestParent(p)
}
}
// Children per included parent, CSR over row ids. Filled in row order, so
// natural order needs no sort at all.
const start = new Uint32Array(count + 1)
let total = 0
let roots = 0
for (let i = 0; i < count; i++) {
if (!inc[i]) continue
total++
const p = this.nestParent(i)
if (p < 0) roots++
else start[p + 1] = start[p + 1]! + 1
}
for (let i = 0; i < count; i++) start[i + 1] = start[i + 1]! + start[i]!
const fill = start.slice(0, count)
const kids = new Uint32Array(start[count]!)
const top = new Uint32Array(roots)
roots = 0
for (let i = 0; i < count; i++) {
if (!inc[i]) continue
const p = this.nestParent(i)
if (p < 0) top[roots++] = i
else kids[fill[p]!++] = i
}
const cmp = this.comparator(q)
const byOffset = (a: number, b: number) => offset[a]! - offset[b]! || a - b
if (cmp) top.sort(cmp)
for (let p = 0; p < count; p++) {
const s = start[p]!
const e = start[p + 1]!
if (e - s < 2) continue
if (roles[p] === R_FUNCTION) kids.subarray(s, e).sort(byOffset)
else if (cmp) kids.subarray(s, e).sort(cmp)
}
// Depth-first, iteratively: chains are shallow but there are many of them.
const rows = new Uint32Array(total)
const depth = new Uint8Array(total)
const ctx = new Uint8Array(total)
const stack: number[] = []
const stackDepth: number[] = []
let n = 0
for (let t = 0; t < top.length; t++) {
stack.push(top[t]!)
stackDepth.push(0)
while (stack.length) {
const r = stack.pop()!
const d = stackDepth.pop()!
rows[n] = r
depth[n] = Math.min(d, 255)
ctx[n] = inc[r] === 2 ? 1 : 0
n++
for (let c = start[r + 1]! - 1; c >= start[r]!; c--) {
stack.push(kids[c]!)
stackDepth.push(d + 1)
}
}
}
return { rows, depth, ctx, matches: match.length }
}
/**
* Sibling comparator for the chosen column, or null when dump order stands.
*
* Rows without a value — no offset on a class or function, the null address
* on a recovered fragment — sort last in *both* directions. Otherwise an
* ascending OFF sort would hoist every group head above every member.
*/
private comparator(q: Query): ((a: number, b: number) => number) | null {
const mode = q.sort ?? 'natural'
if (mode === 'natural' && !q.descending) return rows
if (mode === 'natural' && !q.descending) return null
const { addr, offset } = this.cols
const dir = q.descending ? -1 : 1
let cmp: (a: number, b: number) => number
if (mode === 'address') cmp = (a, b) => addr[a]! - addr[b]! || a - b
else if (mode === 'offset') cmp = (a, b) => offset[a]! - offset[b]! || a - b
else if (mode === 'path') cmp = (a, b) => this.cmpPath(a, b)
else if (mode === 'name') cmp = (a, b) => this.cmpName(a, b) || this.cmpPath(a, b)
else if (mode === 'type') cmp = (a, b) => this.cmpType(a, b) || this.cmpPath(a, b)
else cmp = (a, b) => a - b
let base: (a: number, b: number) => number
let missing: ((r: number) => boolean) | null = null
if (mode === 'address') {
base = (a, b) => addr[a]! - addr[b]!
missing = (r) => !addr[r]
} else if (mode === 'offset') {
base = (a, b) => offset[a]! - offset[b]!
missing = (r) => offset[r]! < 0
} else if (mode === 'path') base = (a, b) => this.cmpPath(a, b)
else if (mode === 'name') base = (a, b) => this.cmpName(a, b) || this.cmpPath(a, b)
else if (mode === 'type') base = (a, b) => this.cmpType(a, b) || this.cmpPath(a, b)
else base = (a, b) => a - b
const sorted = rows.slice().sort(cmp)
if (q.descending) sorted.reverse()
return sorted
if (!missing) return (a, b) => dir * base(a, b) || a - b
const m = missing
return (a, b) => {
const ma = m(a)
if (ma !== m(b)) return ma ? 1 : -1
return dir * base(a, b) || a - b
}
}
/** Byte order over the *indexable* path, so inner properties sort with their array. */

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@@ -12,8 +12,6 @@ import { KIND_ENUM } from './dump-parse'
* to write", with functions given the offset table that is the whole point.
*/
const FUNCTION_TYPES = new Set(['Function', 'DelegateFunction', 'SparseDelegateFunction'])
/** Beyond this the report stops being a reference and starts being the dump. */
export const REPORT_CAP = 25_000
@@ -69,15 +67,6 @@ export function buildReport(
// `store.row` decodes strings out of the path blob each time it is called.
const objs = Array.from(used, (r) => store.row(r))
// Children are grouped by their container so that a function can find its
// parameters without a second scan per function.
const byContainer = new Map<string, typeof objs>()
for (const o of objs) {
const list = byContainer.get(o.container)
if (list) list.push(o)
else byContainer.set(o.container, [o])
}
const out: string[] = []
const { root, label } = meta
@@ -112,7 +101,7 @@ export function buildReport(
out.push('')
// ------------------------------------------------------------ functions
const fns = objs.filter((o) => FUNCTION_TYPES.has(o.type))
const fns = objs.filter((o) => o.role === 'function')
if (fns.length) {
out.push('FUNCTIONS')
out.push('-'.repeat(72))
@@ -122,7 +111,10 @@ export function buildReport(
for (const f of fns) {
// Declaration order is offset order: UE lays parameters out in the
// params struct in the order they are declared, return value last.
const params = (byContainer.get(f.path) ?? []).slice().sort((a, b) => a.offset - b.offset)
// Found by owner pointer, so a param outside a truncated report still lists.
const params = Array.from(store.members(f.index), (r) => store.row(r)).sort(
(a, b) => a.offset - b.offset,
)
out.push(f.path)
out.push(` name ${f.name}`)
@@ -134,9 +126,10 @@ export function buildReport(
} else {
out.push(` params ${params.length}`)
const w = Math.max(...params.map((p) => p.name.length), 4)
out.push(` ${'OFFSET'.padEnd(9)}${'NAME'.padEnd(w + 2)}TYPE`)
const t = Math.max(...params.map((p) => p.type.length), 4)
out.push(` ${'OFFSET'.padEnd(9)}${'NAME'.padEnd(w + 2)}${'TYPE'.padEnd(t + 2)}ROLE`)
for (const p of params) {
out.push(` ${hexOff(p.offset).padEnd(9)}${p.name.padEnd(w + 2)}${p.type}`)
out.push(` ${hexOff(p.offset).padEnd(9)}${p.name.padEnd(w + 2)}${p.type.padEnd(t + 2)}${p.role}`)
}
}
out.push('')

50
app/seo/noscript.ts Normal file
View File

@@ -0,0 +1,50 @@
/**
* Rendered into <noscript> at the top of <body> (see nuxt.config.ts). The app
* itself is client-only, so this is the whole page for crawlers that do not run
* JavaScript and for visitors who have it turned off. main.css is linked in the
* head regardless, so its tokens (--void, --ink, --amber...) apply here too.
*
* Plain HTML in a template string: no backticks or ${} in the markup.
*/
export const NOSCRIPT = /* html */ `
<style>
.static { max-width: 720px; margin: 0 auto; padding: 40px 20px 64px; line-height: 1.65; }
.static h1 { font-size: 30px; letter-spacing: -0.025em; color: var(--ink-strong); margin: 8px 0 12px; }
.static h2 { font-size: 15px; color: var(--ink-strong); margin: 32px 0 8px; }
.static p, .static li { color: var(--ink); max-width: 64ch; }
.static a { color: var(--amber); }
.static code, .static pre { font-family: var(--mono); font-size: 12px; }
.static pre { overflow-x: auto; padding: 12px; background: var(--panel); border: 1px solid var(--rule); border-radius: 3px; color: var(--dim); }
.static .notice { padding: 10px 12px; border: 1px solid var(--amber); border-radius: 3px; color: var(--amber); }
.static .eyebrow { margin: 0; }
</style>
<main class="static">
<p class="eyebrow">UE4SS Object Explorer</p>
<h1>Browse UE4SS object dumps in your browser</h1>
<p class="notice">
This explorer runs entirely in your browser and needs JavaScript. Enable it
and reload the page to open a dump.
</p>
<p>
UE4SS Object Explorer is a free, browser-based viewer for the output of <a href="https://github.com/UE4SS-RE/RE-UE4SS">UE4SS</a>'s <code>DumpObjects</code>
command: the very large text file an Unreal Engine game writes when it enumerates every live <code>UObject</code>. Drop the dump in and it becomes a
searchable, filterable, linkable index of the game's classes, functions, properties, structs and enums.
</p>
<p>
It was originally built for Palworld modding, but the format works with dumps from most games UE4SS supports.
</p>
<h2>Privacy</h2>
<p>
Nothing is uploaded. The dump is parsed in a Web Worker and cached in your browser's own storage, so a large dump opens instantly the next time.
</p>
<h2>How to make a dump</h2>
<p>
Heh.
Install <a href="https://github.com/UE4SS-RE/RE-UE4SS">UE4SS</a> for your game and trigger its object dumper (the <kbd>Ctrl</kbd>+<kbd>J</kbd> key binding by default). It writes <code>UE4SS_ObjectDump.txt</code> next to the UE4SS install. See the <a href="https://github.com/UE4SS-RE/RE-UE4SS/blob/main/docs/feature-overview/dumpers.md">UE4SS dumper documentation</a> for details.
</p>
</main>
`

View File

@@ -11,6 +11,11 @@ import { contentHash, titleFor, saveDump, loadDump } from '../lib/persist'
*/
let store: DumpStore | null = null
let current: Uint32Array = new Uint32Array(0)
let currentDepth: Uint8Array = new Uint8Array(0)
let currentCtx: Uint8Array = new Uint8Array(0)
/** Classes run to hundreds of members; the inspector is not the place to read all of them. */
const MEMBER_CAP = 400
/** Title of the open dump, so a report can name what it was taken from. */
let currentLabel = ''
@@ -30,6 +35,7 @@ type Req =
| { id: number; op: 'window'; start: number; end: number }
| { id: number; op: 'children'; prefix: string }
| { id: number; op: 'resolve'; address: number }
| { id: number; op: 'members'; row: number }
| { id: number; op: 'report'; prefix: string }
| { id: number; op: 'close' }
@@ -100,23 +106,52 @@ async function handle(msg: Req) {
case 'query': {
const t0 = performance.now()
const { rows, typeCounts } = store!.query(msg.query)
const { rows, depth, ctx, matches, typeCounts } = store!.query(msg.query)
current = rows
return { total: rows.length, typeCounts, ms: performance.now() - t0 }
currentDepth = depth
currentCtx = ctx
return { total: rows.length, matches, typeCounts, ms: performance.now() - t0 }
}
// Row 0 is a real row, so positions are read straight through rather than
// skipping falsy ids — that skip used to shift every row after it.
case 'window': {
const end = Math.min(msg.end, current.length)
const out = []
for (let i = msg.start; i < end; i++) {
const el = current[i];
if(!el) continue
const row = store!.row(el)
if (row) out.push(row)
out.push({ ...store!.row(current[i]!), depth: currentDepth[i]!, ctx: !!currentCtx[i] })
}
return { start: msg.start, rows: out }
}
// What the inspector lists under an object. A parameter, return or local
// shows its function's signature, so the pane does not go blank when one
// row of the group is picked over another.
case 'members': {
const s = store!
let head = msg.row
const role = s.role(head)
if (role === 'param' || role === 'return' || role === 'local') head = s.ownerOf(head)
const headRole = head >= 0 ? s.role(head) : 'object'
if (headRole !== 'function' && headRole !== 'class' && headRole !== 'struct') {
return { head: null, members: [], total: 0 }
}
const { offset } = s.cols
// Offset order, which is declaration order; functions (no offset) after
// the properties, in dump order.
const ids = Array.from(s.members(head)).sort((a, b) => {
const oa = offset[a]!
const ob = offset[b]!
if (oa < 0 !== ob < 0) return oa < 0 ? 1 : -1
return oa - ob || a - b
})
return {
head: s.row(head),
members: ids.slice(0, MEMBER_CAP).map((r) => s.row(r)),
total: ids.length,
}
}
case 'children':
return { prefix: msg.prefix, children: store!.children(msg.prefix) }
@@ -139,6 +174,8 @@ async function handle(msg: Req) {
case 'close': {
store = null
current = new Uint32Array(0)
currentDepth = new Uint8Array(0)
currentCtx = new Uint8Array(0)
currentLabel = ''
return { closed: true }
}