Files
hwilliams-dev/components/ModGameSection.tsx

66 lines
2.1 KiB
TypeScript

"use client";
import { useState } from "react";
import type { ModdedGame } from "@/data/content";
import ModList from "@/components/ModList";
import "../styles/mods.css";
type Props = {
game: ModdedGame;
visible?: boolean;
/** Collapsed by default on the smaller layout, where the full list is a long scroll. */
defaultOpen?: boolean;
};
/** One game and everything built for it: header, then the game's mod list. */
export default function ModGameSection({ game, visible = true, defaultOpen = true }: Props) {
const [open, setOpen] = useState(defaultOpen);
const [hovered, setHovered] = useState(false);
const count = game.mods.length;
return (
<section
className="mod-game"
style={{
opacity: visible ? 1 : 0,
transform: visible ? "none" : "translateY(12px)",
borderColor: hovered ? "var(--border-strong)" : "var(--border)",
}}
>
<button
className="mod-game-head"
onClick={() => setOpen((v) => !v)}
onMouseEnter={() => setHovered(true)}
onMouseLeave={() => setHovered(false)}
aria-expanded={open}
>
<span
className="mod-game-chevron"
style={{ transform: open ? "rotate(90deg)" : "rotate(0deg)" }}
aria-hidden="true"
>
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" stroke="currentColor">
<path d="M3 1l4 4-4 4" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" />
</svg>
</span>
<span className="mod-game-heading">
<span className="mod-game-title" style={{ color: hovered ? "var(--accent)" : "var(--fg)" }}>
{game.title}
</span>
{game.platform && <span className="mod-game-platform">{game.platform}</span>}
</span>
<span className="mod-game-count">
{count} {count === 1 ? "mod" : "mods"}
</span>
</button>
{game.description && <p className="mod-game-description">{game.description}</p>}
{open && <ModList mods={game.mods} visible={visible} />}
</section>
);
}